Dr. Quadragon ❌ on Nostr: Dear game graphics developers. Stop making frame upscaling and frame generation ...
Dear game graphics developers. Stop making frame upscaling and frame generation technology into a necessity.
Seriously, stop.
I mean, it's definitely a nice-to-have, and within its own limitations, it can be a good addition to the graphics pipeline, but it definitely isn't a replacement for graphics optimization.
Frame generation can help you slightly increase perceived smoothness - which is awesome because it's not a tragedy anymore if a game drops a frame or two, but in order for it to work properly, there has to already be a lot of frames.
Frame upscaling can help you slightly increase total resolution of a frame - which is awesome, because I can take a peek at new demanding tech like raytracing without buying a NASA computer, but in order to work properly, there has to already be a lot of the frame itself.
See how those algorithms are self-limiting? It's by design. Stop hiding bad graphics behind them.
We've already been there with bloom, depth of field and motion blur.
Seriously, stop.
I mean, it's definitely a nice-to-have, and within its own limitations, it can be a good addition to the graphics pipeline, but it definitely isn't a replacement for graphics optimization.
Frame generation can help you slightly increase perceived smoothness - which is awesome because it's not a tragedy anymore if a game drops a frame or two, but in order for it to work properly, there has to already be a lot of frames.
Frame upscaling can help you slightly increase total resolution of a frame - which is awesome, because I can take a peek at new demanding tech like raytracing without buying a NASA computer, but in order to work properly, there has to already be a lot of the frame itself.
See how those algorithms are self-limiting? It's by design. Stop hiding bad graphics behind them.
We've already been there with bloom, depth of field and motion blur.