James Thomson on Nostr: Does anybody have any tips for generating a concave CollisionComponent in RealityKit? ...
Does anybody have any tips for generating a concave CollisionComponent in RealityKit?
I have some fairly simple geometry I'm loading from a usdz which I'd like to add a nicer fitting CollisionComponent to for accurate raycasting, but the closest thing is ShapeResource.generateConvex, which doesn't deal with holes.
I have some fairly simple geometry I'm loading from a usdz which I'd like to add a nicer fitting CollisionComponent to for accurate raycasting, but the closest thing is ShapeResource.generateConvex, which doesn't deal with holes.