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Raptor85 :gamedev: /
npub10fq…4pfz
2025-01-10 16:02:14
in reply to nevent1q…d847

Raptor85 :gamedev: on Nostr: nprofile1q…dj2mx nprofile1q…syhjs nprofile1q…fz2fj ok, that makes a bit more ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx (nprofile…j2mx) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq98zte237xlaqc8gqfdrs0q8hdlqkz65k05t3mtgtnpj9cnn8hn5q0syhjs (nprofile…yhjs) nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj (nprofile…z2fj) ok, that makes a bit more sense (though I'd think without accumulation that's a crazy number of input events per frame to handle), as long as that input thread is running fast enough I don't think it would be an issue though. Hmm, there definitely seems to be SOMETHING going on between the input though, and it does seem to be made far worse by fast motions over small distances. Is the camera locked to the physics engine?
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npub10fqdsdkvv9zcvvdnt8wcn2jsa85raanjhtpxs6nm73yzth4j000szp4pfz