Event JSON
{
"id": "0934d4653a9b98de94af0bd54cfc95bf5e1f19e92748b7edc0b0598a8ef3aa53",
"pubkey": "7a40d836cc61458631b359dd89aa50e9e83ef672bac2686a7bf44825deb27bdf",
"created_at": 1736524934,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"29c4bcaa3e37fa0c1d004b470780f76fc1616a967d171dad0b98645c4e67bce8",
"wss://relay.mostr.pub"
],
[
"p",
"b426460f7b6118dbee8c31b1018f9778238748a6657f575de618010ab5e0bbc2",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"p",
"a4c5914404c0845450fb8d7c6dca5960ab7270d8295f9802190f908e0003de69",
"wss://relay.mostr.pub"
],
[
"p",
"c5dac05d6bbdd5c1910fdd3215ea8ac909df4e8fcdeb5b3989f29ab26324328a",
"wss://relay.mostr.pub"
],
[
"e",
"0415dcd01f3c41c972ddc50181c15fd4536c794f43122c6f8127c77e3a8f3940",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/raptor85/statuses/113804898122026495",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq98zte237xlaqc8gqfdrs0q8hdlqkz65k05t3mtgtnpj9cnn8hn5q0syhjs nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqksnyvrmmvyvdhm5vxxcsrruh0q3cwj9xv4l4wh0xrqqs4d0qh0pqkfz2fj ok, that makes a bit more sense (though I'd think without accumulation that's a crazy number of input events per frame to handle), as long as that input thread is running fast enough I don't think it would be an issue though. Hmm, there definitely seems to be SOMETHING going on between the input though, and it does seem to be made far worse by fast motions over small distances. Is the camera locked to the physics engine?",
"sig": "8ab6c0fe350b6a800180f8d77564c28b3fbd880587c598950439f60beaeb8ab53b0bbafe23b9a6e5457c698c14d24a53aa4a99bc35c41f86d5a8039a52268ab1"
}