Event JSON
{
"id": "093586b1b435f05cef0f60afe710e8312a1050ffa2dc4b4d7a7c2c80f5b6aadd",
"pubkey": "59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"created_at": 1733518528,
"kind": 1,
"tags": [
[
"p",
"1a71f0936c62ee4afeeda3570b7a32fc8b7142279f25eb46108a04fcd967ade5",
"wss://relay.mostr.pub"
],
[
"p",
"8f3a830af4f399c675cdea12593dbd2e47a70fe512ee7824e6b5678a14aabc82",
"wss://relay.mostr.pub"
],
[
"e",
"d2b338443a9fac5fbc538243e61a071dafff3694663aaebd537dedbac78a38bb",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/TomF/statuses/113607870275314792",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqrfclpymvvthy4lhd5dtsk73jlj9hzs38nuj7k3ss3gz0ekt84hjsv3cumc Maybe it's missing a specific instruction, or a specific instruction causes a pipeline stall or some other \"oops\" by the designers. Annoyingly common, especially in these bit-twiddling \"misc\" instructions that don't get pounded on by standard benchmarks.",
"sig": "9c5ef347c2779c174df90983f21567b95d9b4c1fa0e061fa73b42ae654a921a2d5b5349c10286966034577baac0438c3a5e1ffee2deb0fca58fa55c1eab44acc"
}