allison on Nostr: here's the latest iteration of my first person dungeon crawler code for the game boy! ...
here's the latest iteration of my first person dungeon crawler code for the game boy! it's written in assembly, plus a python script to pre-generate tilemaps and distance data. unfortunately it takes ~1 sec to render a frame, but with a bit of frame buffering I think it feels and looks okay in practice? (and it'll be a turn-based game anyway)
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