Sos Sosowski on Nostr: Hmmm... I'm trying to implement multithreaded software rendering but no matter how ...
Hmmm... I'm trying to implement multithreaded software rendering but no matter how many threads I throw at it, the result is always the same... why?
Concurency Profiler shows there is no redundancy or blocking, and they're all render their proper share of sprites.
Help!
#gamedev #multithreading #c #visualstudio #retrodev #programming #cprogramming #development
Concurency Profiler shows there is no redundancy or blocking, and they're all render their proper share of sprites.
Help!
#gamedev #multithreading #c #visualstudio #retrodev #programming #cprogramming #development