Event JSON
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"content": "for performance though I guess its really a mix between CPU and GPU bottlenecks. Vertex calculations in CPU-side is itself fine, there's at some point the GPU would struggle to draw that many objects. Same when there's too many objects for the CPU to update which ends up making the GPU wait till the update is finish.\nhttps://varishangout.net/media/a8c48bb2-e929-4394-ba44-0dc952640afd/opengl1.gif\n",
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