Event JSON
{
"id": "0d5b94b25fa57dce1c55d3627e4c9cc4df0090344dde773d8682143863288d7f",
"pubkey": "1378bba96620af6fc2515b786778ffbaf1f0aa93870214a41b7ed4a11f5b69e1",
"created_at": 1728796225,
"kind": 1,
"tags": [
[
"p",
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"wss://relay.mostr.pub"
],
[
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],
[
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"9def70a096eb62ede3969c9042692f0b3b19be804ca8ce9db2321a0b083284b6",
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],
[
"zap",
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"wss://relay.mostr.pub",
"0.915"
],
[
"zap",
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"wss://relay.mostr.pub",
"0.085"
],
[
"e",
"4d34e22989c5a239d5c20b8aed58768be509ca3b73883ebcfefba944f480849d",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://misc.brainsoap.net/notes/9zaoy5trkv",
"activitypub"
]
],
"content": "nostr:npub1qh097tfm3kv0nwffd9ggptn255d3fuqdcy3wauw5p4gz5z45s92qc3xeda nostr:npub1pnpez7cn4h04pxg07dmmklzyz7u7fm0w2ddrw220qh785rq3m42ql452zw nostr:npub1nhhhpgykad3wmcuknjgyy6f0pva3n05qfj5va8djxgdqkzpjsjmqxpuxas yeah- looking at your posts before this- it's kinda like the old unreal portals idea. But that never really worked out with transferring seamlessly into different servers. Obviously 3d games have a lot more baggage to xfer over- but text level games should be pretty \"easy\" Only issue is setting up an authoritative save server.",
"sig": "d28d62352d1bc619c3e152b06a12ec73d834b42a953663056fa1c2f15330dcfbde9031c059e71e73af5a203041733318091e1de0ce1f0fe427244e8febb59400"
}