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Liblast /
npub12yt…ctj0
2024-11-17 10:35:40
in reply to nevent1q…ahmt

Liblast on Nostr: nprofile1q…gxd6s Here you can find the Terrain3D add-on for Godot 4: ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq7s2rmtpx58muvxz2u2ym3zs7ycudyz0uyv36h0h2vfefap6j9m5sqgxd6s (nprofile…xd6s)
Here you can find the Terrain3D add-on for Godot 4:
https://github.com/TokisanGames/Terrain3D

And here's NASA data I've used as source:
https://svs.gsfc.nasa.gov/4720

I mapped the color and height onto a UV sphere in Blender, placed a subdivided plane over a small part I liked, used DataTransfer to project UVs from the sphere to the plane.

Then used GrabDoc addon to export textures from the plane.

Imported maps into T3D using the Importer tool (scene) then sculpted over the result using Terrain3D's tools.
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