Liblast on Nostr: This networking demo uses Godot's scene replication to sync each peer's character ...
This networking demo uses Godot's scene replication to sync each peer's character position to the server. The server shows client states in green. Blue is server's idea on what the client characters should be doing. For now they both just stay at spawn location, but clients OBEY this! That's the first step towards greatness :D - unfa #Liblast #IndieGame #GodotEngine
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"content":"This networking demo uses Godot's scene replication to sync each peer's character position to the server. The server shows client states in green. Blue is server's idea on what the client characters should be doing. For now they both just stay at spawn location, but clients OBEY this! That's the first step towards greatness :D\n- unfa\n#Liblast #IndieGame #GodotEngine\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/068/618/222/843/046/original/9f1142c0646407f1.png\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/068/628/258/540/658/original/ddbe471caef49581.mp4",
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