Event JSON
{
"id": "1262633318e8c09986794081f6b9ebfb2906d066ed062fbf24d450e33fc831f2",
"pubkey": "a931a259b3eca9152ce567a34c9eae4d0fe8fa2e79958d9c80c85dfd329c7b4a",
"created_at": 1718141944,
"kind": 1,
"tags": [
[
"p",
"5993e9401fe846d6df441f570affb8bc78212fcfc6a25d546e1cc7141827f448",
"wss://relay.mostr.pub"
],
[
"p",
"b612eaaf8816e9bf26f40e07104836e54d9bb4bfdb0ef306c3515ff72e18ba76",
"wss://relay.mostr.pub"
],
[
"e",
"f9a5cc8ffe10166c1e813459453bc99348be2854933fc4c959a2cdb3036356b5",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.online/users/alexr/statuses/112600150476098155",
"activitypub"
]
],
"content": "nostr:npub1txf7jsqlaprddh6yrats4lach3uzzt70c63964rwrnr3gxp873yqkn4llt Concave collision detection is pretty much guaranteed to be slow. Use convex bounding volumes for collisions when possible to keep frame rates high.",
"sig": "283ffad5a90a0da1a6d478dd72a45d158b7217e5788b8b9bc019f9ac6efcc3fe17b9e2129f4ab44f021d9343b9388cc4fbc3b547a8e9bfa5ceffadfbde9744dd"
}