Event JSON
{
"id": "160dba49ba42b886fb7851bd5aed366adcb4b65e4774b7a4de46edc3ea844f4f",
"pubkey": "ad4a7283879c2927e8546ae65273cfdee982acb9bc646f0014a37d61f899c484",
"created_at": 1709051072,
"kind": 1,
"tags": [
[
"p",
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"wss://relay.mostr.pub"
],
[
"p",
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[
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],
[
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]
],
"content": "nostr:npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 Heh. I was trying to get something similar. It's just a regular StaticBody so no sliding here, but with move_and_collide I was able to find the collision normal from KinematicCollision3D ... but the distance is something else. I thought it was get_depth() but... multiplying that to by normal is not giving me the correct distance to move out.",
"sig": "1e50a197879899d7eeeae8e89f1b6d2ce7d6dd1e9f71550d3fcc625116a957931107578298b262a5370a50090087aa20c688244ba1ab231da1c06fea0e69aece"
}