Nicolas Mouart on Nostr: "The use of video games in neuroscientific research kicked into gear in the 1990s, ...
"The use of video games in neuroscientific research kicked into gear in the 1990s, Spiers tells me, following the release of 3D games like Wolfenstein 3D and Duke Nukem. “For the first time, you could have an entirely simulated world in which to test people,” he says."
https://www.technologyreview.com/2024/06/28/1094417/how-ai-video-games-can-help-reveal-the-mysteries-of-the-human-mind/
#neuroscience
https://www.technologyreview.com/2024/06/28/1094417/how-ai-video-games-can-help-reveal-the-mysteries-of-the-human-mind/
#neuroscience