Jupiter Rowland on Nostr: @Johannes Ernst Probably not. #HorizonWorlds was limited to #Meta headsets from the ...
@Johannes Ernst Probably not. #HorizonWorlds was limited to #Meta headsets from the very beginning. Not to mention it was officially pronounced dead. Also, not to mention that it has become the laughing stock of the virtual worlds community with its cartoonish look.
Maybe, in a few years when the mobile phone app is stable, #LindenLabs might consider developing a #SecondLife viewer for the #VisionPro. Probably not because even the Vision Pro won't be able to render dozens upon dozens of avatars with an average avatar rendering complexity of over a million, textures with tens of millions of pixels and, in sum, more vertices than all of World of Warcraft including all expansions combined at a steady framerate of 60fps. Good look comes at a price.
A third-party viewer for Second Life or #OpenSimulator would be even less likely. Not only because see above, but because I've yet to be convinced that it'll be easy to install #FLOSS on a Vision Pro. Remember that it's impossible to install software under any form of the GPL on an iPhone or iPad without rooting it. And all third-party viewers for Second Life and #OpenSim that I'm aware of are open-source and under free licenses.
#Roblox is unlikely to come to the Vision Pro because they don't have a common target audience. #VRchat, maybe, but I expect the development of a new client from scratch for a whole new platform to be expensive. For the same reason, we won't see any of those crypto-based money-printing worlds on the Vision Pro. #Vircadia and #Overte? Nope, neither would go closed-source for a client.
In fact, I wouldn't be surprised if Apple tried to build its own #metaverse around the Vision Pro. And I wouldn't be surprised if they landed flat on their faces because they haven't learned anything from Philip Rosedale and Second Life either.
Maybe, in a few years when the mobile phone app is stable, #LindenLabs might consider developing a #SecondLife viewer for the #VisionPro. Probably not because even the Vision Pro won't be able to render dozens upon dozens of avatars with an average avatar rendering complexity of over a million, textures with tens of millions of pixels and, in sum, more vertices than all of World of Warcraft including all expansions combined at a steady framerate of 60fps. Good look comes at a price.
A third-party viewer for Second Life or #OpenSimulator would be even less likely. Not only because see above, but because I've yet to be convinced that it'll be easy to install #FLOSS on a Vision Pro. Remember that it's impossible to install software under any form of the GPL on an iPhone or iPad without rooting it. And all third-party viewers for Second Life and #OpenSim that I'm aware of are open-source and under free licenses.
#Roblox is unlikely to come to the Vision Pro because they don't have a common target audience. #VRchat, maybe, but I expect the development of a new client from scratch for a whole new platform to be expensive. For the same reason, we won't see any of those crypto-based money-printing worlds on the Vision Pro. #Vircadia and #Overte? Nope, neither would go closed-source for a client.
In fact, I wouldn't be surprised if Apple tried to build its own #metaverse around the Vision Pro. And I wouldn't be surprised if they landed flat on their faces because they haven't learned anything from Philip Rosedale and Second Life either.