Nazo on Nostr: One thing I noticed a lot of on the MD/Genesis that affects a lot of games and I ...
One thing I noticed a lot of on the MD/Genesis that affects a lot of games and I think maybe might apply somewhat here is that they all wanted a sort of "more realistic" look. Obviously doesn't apply to stuff like Castle of Illusion directly, but I think indirectly it created a sort of culture of trying to make games look a certain way.
One thing that drove me crazy on the system was the *HEAVY* reliance on dithering and for the CRT to smooth it out.
Pitfall is mulitplatform though
One thing that drove me crazy on the system was the *HEAVY* reliance on dithering and for the CRT to smooth it out.
Pitfall is mulitplatform though