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Epicene Vivant /
npub1z0v…ez8h
2025-01-18 17:59:35
in reply to nevent1q…f85q

Epicene Vivant on Nostr: nprofile1q…emtwn I just don't think it's good game design. The '14 era Inspiration ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqeknql5qk9dnkr0ggz5fdfsrl6qqq0ecr282jm567v6undp6thk2s5emtwn (nprofile…mtwn) I just don't think it's good game design. The '14 era Inspiration didn't have that. The '24 era does. I don't need to do probability math to tell you that a player having rolled too low on a d20, given the choice of '14 Inspiration or '24 Inspiration, will always choose the '14 rules. Their final result can't decrease under '14 rules, but it can under '24 rules. I see that as a worsening of the utility of the mechanic and I don't understand why they'd make it less helpful in that way.
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