Event JSON
{
"id": "19d62b52bf058d190e53291e53b7a2ac76685f67ae657edd1d3050c530cc13df",
"pubkey": "326401a5b3f2372ffdfedb047ad4c9ac67a051c6be119dbdc94b415b7ca7b57a",
"created_at": 1731869045,
"kind": 1,
"tags": [
[
"p",
"73fc79f92e0073f04178051af9e59289493803eb93aadd3ec83dc361fd65d33f",
"wss://relay.mostr.pub"
],
[
"p",
"62830287d77dcb9fe7d6862b466ce42ad4a328e5910d0b7ba51695383993f23f",
"wss://relay.mostr.pub"
],
[
"e",
"f8e19aaea022e40f7a92ffe19a7c37100ef185c5c65015d76189956864407732",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/ShatteredPixel/statuses/113499769754450901",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqw078n7fwqpelqstcq5d0nevj39ynsqltjw4d60kg8hpkrlt96vlsjfvatg Yeah it's something I'm still considering, especially since Google killed ADB backup a few Android versions ago. As of yet I haven't thought of a good way to limit cheating without also making the backup/restore process overly cumbersome. Obviously preventing cheating outright is silly, but I at least want to make it not easy to do within the game's own functions.",
"sig": "3dc32802f005b8889ada11b76f8754b4baf6fb50faa5e87af6e085ed3ea7b98aae90298199160dbf5b4341f6a2665e03e8f53bb0f0ecf65d848c21b84079d171"
}