Event JSON
{
"id": "1f8f893d168db4320ff31dcd27d755d728c67fa8bd370a0cdff7dbee019f9962",
"pubkey": "59c5c61181eb766e339fd4da8594510cc8ee73ae967fe4298fafc81c718619d4",
"created_at": 1710749770,
"kind": 1,
"tags": [
[
"p",
"463fe9c11444b320727d2d991956c2e4ae80f6d6ded654f3f1f79437560f308c",
"wss://relay.mostr.pub"
],
[
"p",
"9ae77219c584658e1c0dc82a42ab845a15a1b43449beae509b3267889c20f8ea",
"wss://relay.mostr.pub"
],
[
"e",
"79c8bb62130331296b8b4cdb63dad36407843499451a5d1ef0b2bbfa3cd7992a",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/TomF/statuses/112115696990474115",
"activitypub"
]
],
"content": "nostr:npub1gcl7nsg5gjejquna9kv3j4kzujhgpakkmmt9ful3772rw4s0xzxqqlcs78 Yup. In general the more you can limit thread-to-thread communication to single-writer-single-reader pipes, the better life gets. They're fast, simple, understandable, cache well and scale well.",
"sig": "a75bf28e46dfa8a81b237e62f46f25fcd7ce4ddd48f46ce5f8367517f36f7321de5752eaebfbc38a131e5ade2930d2a849094e572144316ca0ddad5fab1a622b"
}