Fade on Nostr: Today's fun in Grim Harvest Moon has no mortality* stats attached! No, I'm just ...
Today's fun in Grim Harvest Moon has no mortality* stats attached! No, I'm just trying to get the basic farmwork mechanics functioning properly. Right now, in theory, a player can plant, weed, & harvest: sesame, lentils, chickpeas, wheat, and barley. They can pick figs & olives (the latter every two years), and dry/press them. They can repair their house, gather wild plants, and plow fallow fields. Not bad. If it works.
(* There are two morality stats in the game, though, arguably.)
Published at
2024-05-08 21:07:41Event JSON
{
"id": "1b21acdf559b67f663395b76807caf13c6092cfb318ae622882dab738ad3b38a",
"pubkey": "5a55aa8185061c0319c32590af3cf07e3b0e1b99f8374cf5dd9087e02f60d52f",
"created_at": 1715202461,
"kind": 1,
"tags": [
[
"proxy",
"https://zirk.us/users/fade/statuses/112407508486877379",
"activitypub"
]
],
"content": "Today's fun in Grim Harvest Moon has no mortality* stats attached! No, I'm just trying to get the basic farmwork mechanics functioning properly. Right now, in theory, a player can plant, weed, \u0026 harvest: sesame, lentils, chickpeas, wheat, and barley. They can pick figs \u0026 olives (the latter every two years), and dry/press them. They can repair their house, gather wild plants, and plow fallow fields. Not bad. If it works.\n\n(* There are two morality stats in the game, though, arguably.)",
"sig": "469b372103ce8cf3b07ce4bd8fc3ad20e1a4937003a3f178ec02676f6b3b566c1893344f7ef8289c76d79515298bdecd190e30be11c78773ffb7717a25d9da7c"
}