Josh on Nostr: I’m reading about TTRPG design and the hard line between “role-playing” and ...
I’m reading about TTRPG design and the hard line between “role-playing” and “combat.” Some prefer a distinct separation (roll initiative!), and some prefer zero separation, so fighting monsters is narratively driven with the same game mechanics as everything else.
Thoughts?
Published at
2024-12-15 15:09:12Event JSON
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