matt sephton on Nostr: Improved collision and rendering, did some coalescing/refactoring, decoupled reset of ... Improved collision and rendering, did some coalescing/refactoring, decoupled reset of enemy and player, added first draft of a power-up, reduced scale so grid size now smaller. Feeling good.
Published at
2025-02-22 13:33:18 Event JSON
{
"id": "1cec25853474f8665a65479cbcf953e8ed23844e85bb41354d27c224026fb930" ,
"pubkey": "1adb5fdb3d93c4767d6ec78b37f4e8dc60d1e77ef882391534f305bd6f9e4c84" ,
"created_at": 1740231198 ,
"kind": 1 ,
"tags": [
[
"imeta",
"url https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/047/791/705/515/591/original/81f12b1952492221.mp4",
"m video/mp4",
"dim 886x1920",
"blurhash U14don|L$ksD}Y[t-BnmNF+_$%r]xarsxZwK"
],
[
"proxy",
"https://mastodon.gamedev.place/users/gingerbeardman/statuses/114047791795653147",
"activitypub"
]
],
"content": "Improved collision and rendering, did some coalescing/refactoring, decoupled reset of enemy and player, added first draft of a power-up, reduced scale so grid size now smaller. Feeling good.\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/047/791/705/515/591/original/81f12b1952492221.mp4" ,
"sig": "1713c83291926c2c586b6803322657904c3f31d39738a067b594affb3e26e57554cdc694ceb983cf4955d00cf87169bbbf650b3b969c93bf1e2d277447140823"
}