Yo Soy Freeman on Nostr: Ah i just triple checked, get real velocity is consistently greater than velocity ...
Ah
i just triple checked, get real velocity is consistently greater than velocity almost every single frame, not just while sliding on walls. Sometimes is as little as 0.05 (Which is A LOT per frame) and sometimes we are talking in meters of difference.
I spend the night trying to create an MPR and the whole system is so cracked i just can't.
Stop on slopes in bugged, get real velocity is bugged, collisions at certain angles are bugged...
i'm going to try a couple of days more.
i just triple checked, get real velocity is consistently greater than velocity almost every single frame, not just while sliding on walls. Sometimes is as little as 0.05 (Which is A LOT per frame) and sometimes we are talking in meters of difference.
I spend the night trying to create an MPR and the whole system is so cracked i just can't.
Stop on slopes in bugged, get real velocity is bugged, collisions at certain angles are bugged...
i'm going to try a couple of days more.