Event JSON
{
"id": "16fa63741afc99afe8be75119d884f14e6ea8bc36c753f85bf07215372b77efa",
"pubkey": "51164ff3fbf459746b179974cc027143edac8b037ccebf56c9ed9fb24c24ad1c",
"created_at": 1723379703,
"kind": 1,
"tags": [
[
"p",
"f107e0ef0fec6feebc96351afac9e26e3d283f76810f75f9cccddc1baf4eb9e2",
"wss://relay.mostr.pub"
],
[
"p",
"d15a15a79abee31b59d26d2652b4adeaf8a39f8567d7bb7a000da11bd2841d19",
"wss://relay.mostr.pub"
],
[
"e",
"bb78b283f4a308d7385648dc97aa940907d7d38138172d7a41691b4e6e181206",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/liblast/statuses/112943412219816504",
"activitypub"
]
],
"content": "nostr:npub17yr7pmc0a3h7a0ykx5d04j0zdc7js0mksy8ht7wvehwpht6wh83qmy845n You're right, that's the next step. I'm gathering strength to do that... Hoping maybe a Godot update will fix that for me, while I work on the game :D",
"sig": "1affd72cd4cc2732e195b2aeb5a8e067e586fe679bc4b5436ccda4afeb8f136f601610b3055a19ef7e3e37f1e6a976016012a4129ec674ee548db5674046e036"
}