npub1wl…d6lht on Nostr: npub1nhwkr…gg2sy from the thread it seems like you already have the Godot-specific ...
npub1nhwkrnfzcrf452kjmuulfqfquw7mhfxj3ys2h0k75kdq3xspm6xs6gg2sy (npub1nhw…g2sy) from the thread it seems like you already have the Godot-specific answers you need, but if you want to learn more about A* conceptually, I found this explanation very approachable! https://www.redblobgames.com/pathfinding/a-star/introduction.html
If you haven't written something along the lines of "recursively traverse a tree/graph" before, it can be tricky to wrap your head around, but understanding it is a great foundation for a lot of other things. (And if you have, this will build on what you know.)
If you haven't written something along the lines of "recursively traverse a tree/graph" before, it can be tricky to wrap your head around, but understanding it is a great foundation for a lot of other things. (And if you have, this will build on what you know.)