Juan Linietsky on Nostr: I've been toying with the idea of a determinist game engine that has zero rollback ...
I've been toying with the idea of a determinist game engine that has zero rollback cost and the more I research the more interesting the whole thing gets, but I can see why nobody ventured into this land as its insanely hard.
Has anyone researched this topic? Anything to share?
Published at
2024-06-14 09:18:20Event JSON
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