Mario Zechner on Nostr: Yay, spine-godot running as a GDExtension in Godot. What's not working: - ...
Yay, spine-godot running as a GDExtension in Godot.
What's not working:
- SpineAnimationTrack, GDExtension doesn't expose the necessary APIs
- Editable bounding box around SpineSprite, (API not exposed)
- Considerable overhead going through GDExtension wrappers around engine API
Published at
2024-10-09 10:54:28Event JSON
{
"id": "1384649b8852c618fedce14f887ce92c1c546ed7f6336cff1e770e350ffe4e83",
"pubkey": "be81b496ea025894275a88346ffbf7d217a8886f108185e401387647eff089b4",
"created_at": 1728471268,
"kind": 1,
"tags": [
[
"proxy",
"https://mastodon.gamedev.place/users/badlogic/statuses/113277093051391160",
"activitypub"
]
],
"content": "Yay, spine-godot running as a GDExtension in Godot.\n\nWhat's not working:\n- SpineAnimationTrack, GDExtension doesn't expose the necessary APIs\n- Editable bounding box around SpineSprite, (API not exposed)\n- Considerable overhead going through GDExtension wrappers around engine API\n\nhttps://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/277/090/699/560/319/original/d7373b0d7ede57b6.png",
"sig": "95bccc830674e25837095b4ce1ec7b042ac5e2665c0524e07c392287b5538ff7893c64a9073b4dc9784954489dcbcbbe9860c2797ca8af5c1e64022cfe0ab3c7"
}