vdonnut on Nostr: basically #Wildsea seems to have a Fate problem - too many things are mechanised. ...
basically #Wildsea seems to have a Fate problem - too many things are mechanised. There are aspects with variable amounts of ticks, types of damage, aspects serving resistance to something, all aspects being also your HP track, crazy to track ship elements, various resource types and tags on them and whispers and twists coming up like every second roll. As if someone tried to pack in it all of their ideas. Same with the setting.
It's a lot. And I'm sure I'd never choose it to run myself.
Published at
2024-11-25 21:12:43Event JSON
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