What is Nostr?
John Balestrieri /
npub18gj…2gs5
2024-07-09 00:43:28
in reply to nevent1q…x38r

John Balestrieri on Nostr: Late 90s: It was overkill, but I developed a special spline based on arcs to use as ...

Late 90s: It was overkill, but I developed a special spline based on arcs to use as the tween path for my Fantavision homage. e.g., the points would appear to rotate when they interpolated, allowing the creation of fewer keyframes. It also smoothly interpolated dense control points.




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