What is Nostr?
LexTenebris /
npub12d9…m35w
2024-11-24 18:09:26
in reply to nevent1q…lj4y

LexTenebris on Nostr: nprofile1q…hs0fm I'm not sure that I would agree that they're more gamist. I will ...

nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqzzjgav9djnql80sjrha3nd4j26f8j4lvak8rwwlew237zwj4g7ysahs0fm (nprofile…s0fm) I'm not sure that I would agree that they're more gamist. I will say that they do have far more player-facing interface by design and intention than #PBTA. And as a result, playing them feels a lot more like you are co-creating the experience with the ostensible GM, than you are just receiving what you're told.

There's more emphasis on "play as a conversation" in the #FITD designs because it's inherently a structure in which you can be told a thing and then respond, "No, that's not what happens," and then do something about it. In fact, one could argue that is the core of the engine.

One could make the argument that FITD is more narrativist than PBTA on those grounds. The narrative is equally accessible to all players rather than just one player, and it can be appealed to in order to make mechanical elements function.

I much prefer the FITD lineage to the more pure germline PBTA designs. I think the market has largely borne out those preferences as well.

#TTRPG
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