npub1rg…sc7mc on Nostr: I'm now using triple digit values for each tile in the tile maps because I've added ...
I'm now using triple digit values for each tile in the tile maps because I've added more tiles to the tileset and it gotten to the point that each tile needs a double digit value along with the single digit value that gives the behavior of each tile. Naturally this breaks compatibility with the levels of the older format and I have to convert them manually, and have the reconfigure the level editor as well, but that's the price you pay.
I didn't do it earlier because I didn't expect to use that many tiles. I then decided to include background tiles, so naturally that increases the amount of tiles in the tileset.
You may notice that these tiles are from Mario Bros and CaveStory. I do these as place holders, and I eventually create my own.
#gamedev #SFML
Published at
2023-11-12 21:32:28Event JSON
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"content": "I'm now using triple digit values for each tile in the tile maps because I've added more tiles to the tileset and it gotten to the point that each tile needs a double digit value along with the single digit value that gives the behavior of each tile. Naturally this breaks compatibility with the levels of the older format and I have to convert them manually, and have the reconfigure the level editor as well, but that's the price you pay.\n\nI didn't do it earlier because I didn't expect to use that many tiles. I then decided to include background tiles, so naturally that increases the amount of tiles in the tileset.\n\nYou may notice that these tiles are from Mario Bros and CaveStory. I do these as place holders, and I eventually create my own.\n\n#gamedev #SFML\n\nhttps://media.gameliberty.club/media/media_attachments/files/111/399/689/168/113/222/original/6a8af7da569901f8.png\n\nhttps://media.gameliberty.club/media/media_attachments/files/111/399/690/107/518/039/original/683edfc7472f5296.png",
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