Pelle Wessman on Nostr: npub1tvq09…5l6jk npub1lj8nd…spv8g Game devs can always go to CodeWeavers directly ...
npub1tvq09mfthcgkj6uk9fynyttv9u8zmlpr3m6qad77552aknl6jcpqd5l6jk (npub1tvq…l6jk) npub1lj8nd5e9zsndvvu6pgaptjm6r45gdwl9rw2e62dtssddqnqjyasqjspv8g (npub1lj8…pv8g) Game devs can always go to CodeWeavers directly and get the help from instead of from Apple's downstream version: https://www.codeweavers.com/blog/mjohnson/2023/6/6/wine-comes-to-macos-apple-s-game-porting-toolkit-powered-by-crossover-source-code
And since CodeWeavers are also helping Valve with Proton they should probably be even better to work with.
Hopefully some of Apple's work can get upstreamed as I guess there are some GPL licenses that will force many Apple modifications to be releases?
And since CodeWeavers are also helping Valve with Proton they should probably be even better to work with.
Hopefully some of Apple's work can get upstreamed as I guess there are some GPL licenses that will force many Apple modifications to be releases?