Event JSON
{
"id": "8244f63356c2a85c5af2a4bed22f98c4678be19f7f21ae61b3ae850f8d27bd11",
"pubkey": "a5d9967023a31d9e6806ed6286f0b7bfa7d0a39bdc37c704a4c4573174adcf5d",
"created_at": 1709998985,
"kind": 1,
"tags": [
[
"p",
"dbd981bf1d349a0c99e1b52c1803eb8e77856f1d9337f1340f09a23de99a7484",
"wss://relay.mostr.pub"
],
[
"p",
"4fc78a5e007004d824437030f189c4a74a87c1d9f3b6c64b1d0717a41890caca",
"wss://relay.mostr.pub"
],
[
"e",
"71268d4d25867eeca6db7b9b885e12fcd88faa24ab586aaf51df56e1c469c392",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/samf/statuses/112066493497271005",
"activitypub"
]
],
"content": "nostr:npub1m0vcr0caxjdqex0pk5kpsqlt3emc2mcajvmlzdq0px3rm6v6wjzq8ldu9y I don't hate that approach. From my observation, most rate'able things tend to exist on a bell curve and _are_ 3s. But I can appreciate how that does lead to somewhat lazy outcome a lot of the time, and how a 4-star approach is able to avoid it.",
"sig": "60d06c35cb82d202793f78aaefec42f1495b9ebdfd016ab15c0c0159140147fe7125acd31a2e0f158b47bccdab515af88d641375792f3270c33031c4784ab2f6"
}