LexGear on Nostr: Hey #godot community! What is the best way to run a function each time a rigidbody ...
Hey #godot community!
What is the best way to run a function each time a rigidbody hits a tilemap wall?
Published at
2023-10-15 08:32:59Event JSON
{
"id": "85d277bafee7818f0028e23693d9f08b49f80930c0d3680f495523e37ef7dd1e",
"pubkey": "aa93f43cf549facd9bd907ec0623ccd21b4318fc8f620a02baf91a2eec05bf58",
"created_at": 1697358779,
"kind": 1,
"tags": [
[
"t",
"godot"
],
[
"proxy",
"https://mastodon.gamedev.place/users/LexGear/statuses/111238104980745059",
"activitypub"
]
],
"content": "Hey #godot community!\n\nWhat is the best way to run a function each time a rigidbody hits a tilemap wall?",
"sig": "a3826783bce2ffc6a66acd2c3121dc31bc54697951b6edfb69eacf19d51408c7008a2edffc357312f3526e3fa5cbec598d3ee2b3ee3b4938f034b51cb8cef1fc"
}