Josh Simmons on Nostr: nprofile1q…sk0gr it's also worth keeping in mind that "graphics" is such an under ...
nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqaw2gcqz09z6lq5w5thzcadjsy8n7srs8mczkgs4c5rvjyyfh96ns5sk0gr (nprofile…k0gr) it's also worth keeping in mind that "graphics" is such an under defined term. Like, there's asset density and asset complexity, artistic direction, first-person v.s third person v.s top-down, open world v.s. linear, in-engine cutscenes v.s pre-render v.s not having cutscenes (also, casting, mocap, animation, etc). It feels very odd to argue for example that all that stuff is wasteful in AAA when it's also one of the major selling points in BG3, one of the largest successes recently.