Security Writer :verified: :donor: on Nostr: There’s a few points I want to hit on here, and it may be a bit ‘stream of ...
There’s a few points I want to hit on here, and it may be a bit ‘stream of consciousness’. But only part of that is down to ADHD, the rest is because it so seamlessly weaves together philosophy, art, music, storytelling, and gameplay.
Mechanically the game is sound. Some of the best dodge/parry combat in the business. Hitboxes are *tight* and you can even realistically interrupt chained attacks on any enemy which is something I’ve only seen in Monster Hunter before.
These mechanics however change over time. I’m not going to spoil the narrative, but you abilities, Jin Sakai’s personal values, and the overarching story are so tightly connected that it actually warrants playing a second time (not NG+) so that you can see despite your own overall skill increasing, the game is fundamentally a different one from start to finish.
Mechanically the game is sound. Some of the best dodge/parry combat in the business. Hitboxes are *tight* and you can even realistically interrupt chained attacks on any enemy which is something I’ve only seen in Monster Hunter before.
These mechanics however change over time. I’m not going to spoil the narrative, but you abilities, Jin Sakai’s personal values, and the overarching story are so tightly connected that it actually warrants playing a second time (not NG+) so that you can see despite your own overall skill increasing, the game is fundamentally a different one from start to finish.