Event JSON
{
"id": "80cc796f544089af56a1c43eb5184e1a941b7b372750d889fb09ebaa38b42de3",
"pubkey": "bea2bff1e203b950615d8740d8f82b46e1bdc4b2478b654a8b72b2f54f6bc79c",
"created_at": 1732500168,
"kind": 1,
"tags": [
[
"p",
"1339dd594aa1c2673eabf3405386a31d6d8cb7ad26a1c9d1efbc535ce3b1190d",
"wss://relay.mostr.pub"
],
[
"p",
"53145241b1b548594822bc1a741f048652fb3e655c1233443801bac03c53b949",
"wss://relay.mostr.pub"
],
[
"e",
"21cd82ac4205e33f54ef3f97b13d1a20ad47d11755646a830f6e32221aefdae6",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://genart.social/users/ylegall/statuses/113541131012233951",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqzvua6k2258pxw04t7dq98p4rr4kcedady6sun500h3f4eca3ryxstqeyed thanks, yes this effect is done in the compositing context. It's easier to do this kind of shader effect since the latest houdini version.",
"sig": "8198e9336606435cc426f1c797630239ddd7f15d351776c33cf4c15869e5e14ca3e0a2ef24ef1d4c386136752d87e73c71e91c15a8ad0d149501c829ed89d92e"
}