Sérgio Rodrigues on Nostr: #unity3d devs, have you ever addressed the "floaty" physics and made it look more ...
#unity3d devs, have you ever addressed the "floaty" physics and made it look more realistic?
What was your approach? Changing the default Y value for the gravity settings, or did you create fake physics?
#gamedev #indiedev
Published at
2024-04-25 13:01:17Event JSON
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