Josué Boisvert :godot: on Nostr: npub14yqjk…vrfl3 npub12y24w…0et54 I know a Wikipedia link isn't the best ...
npub14yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sq2vrfl3 (npub14yq…rfl3) npub12y24w84qcwm7utqzm2hsayk9smzayfrp4l3tt9mesemvh9n73seqg0et54 (npub12y2…et54) I know a Wikipedia link isn't the best explanation, but in short it is the internal representation of the mesh, how it is stored. It enable manipulation, different structure are more or less suited to different manipulations, half-edge is a popular one. Normally you don't see it exposed because the user manipulate the mess at a higher level.
https://en.m.wikipedia.org/wiki/Polygon_mesh
We're used to face-vertex representation because it's easy to use with graphic APIs
https://en.m.wikipedia.org/wiki/Polygon_mesh
We're used to face-vertex representation because it's easy to use with graphic APIs