:meru_mewwuluv: b e a r d on Nostr: npub1rv2sz…gpvwv i've said it before but i think shooting for hyperrealism instead ...
npub1rv2szq045qcwu259xch3mqpjhea4ejycag7upd2sqqy8qmuhkcmq9gpvwv (npub1rv2…pvwv) i've said it before but i think shooting for hyperrealism instead of realism is always going to result in a better looking game. when you shoot for pure realism, anything that's even slightly off is going to look like shit. with hyperrealism, your brain glosses over that stuff more often. the style that the original last of us has is this very visceral and sharp look, and it looks way better for it. the remake and the sequel go way softer on the rendering and try to make things look "more realistic" but that makes them just look ugly and off-putting.
you can see this 100% in play for the silent hill 2 remake as well. the character models are "more realistic" but they look so much worse because they have no style whatsoever. same thing with the world itself, especially the otherworld. it just goes for realism instead of looking very distinct.
Published at
2024-10-18 01:42:42Event JSON
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"content": "nostr:npub1rv2szq045qcwu259xch3mqpjhea4ejycag7upd2sqqy8qmuhkcmq9gpvwv i've said it before but i think shooting for hyperrealism instead of realism is always going to result in a better looking game. when you shoot for pure realism, anything that's even slightly off is going to look like shit. with hyperrealism, your brain glosses over that stuff more often. the style that the original last of us has is this very visceral and sharp look, and it looks way better for it. the remake and the sequel go way softer on the rendering and try to make things look \"more realistic\" but that makes them just look ugly and off-putting.\n\nyou can see this 100% in play for the silent hill 2 remake as well. the character models are \"more realistic\" but they look so much worse because they have no style whatsoever. same thing with the world itself, especially the otherworld. it just goes for realism instead of looking very distinct.",
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