Event JSON
{
"id": "84425836ecef5b9d64f74bd8b107a3495e010b441c1344849638ca828fa3ec09",
"pubkey": "581b3af6bf2b1bd12333ccf5d86c9163838a825bec37c7f5fb54ba7647e1ed0e",
"created_at": 1735389637,
"kind": 1,
"tags": [
[
"p",
"a9012b0816432bd57b2860286ddd43eb33b22d05452df683204ae05571972be0",
"wss://relay.mostr.pub"
],
[
"p",
"49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"wss://relay.mostr.pub"
],
[
"e",
"fd33f814d58643f48692a61e7fccfff4f68678dffa38a4cb85e3632065740493",
"wss://relay.mostr.pub",
"reply"
],
[
"proxy",
"https://mastodon.gamedev.place/users/shivoa/statuses/113730495271598099",
"activitypub"
]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq4yqjkzqkgv4a27egvq5xmh2ravemytg9g5kldqeqfts92uvh90sqkdj2mx DLSS uses ML to pick the correct pixels from the multi-frame history buffer to blend into the current frame rather than using eg clamps to act as an extremely rough heuristic for accept/reject.",
"sig": "cfb6424f80cf478db1f0de2f464e9badda4c2157122d6b6b2291b30083665e7add858e266f771ec5d3bc04c8bdc76c02dd094ce840d0646211725edd7e1d7301"
}