Event JSON
{
"id": "84255d316635cd0d6b6b07e64be17957d860f51e61e9eba65087aedab2378026",
"pubkey": "49ba75d9934fc475a43386ff2f28e9070e8f52be9ff882da5d49ccd137f1882b",
"created_at": 1709051157,
"kind": 1,
"tags": [
[
"p",
"a218e2318d6f3a5a7453fd83593caf658b83bc7bf1afaf92d454363f7a98866e",
"wss://relay.mostr.pub"
],
[
"p",
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[
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[
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"activitypub"
]
],
"content": "nostr:npub15gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqh574v6 Yeah, the limitation here is that godot is telling you the deph, but per collision, not per collision point... So you only can average the normals and get an approximation.",
"sig": "cb2030d9cb3140c2fcdc28c8fb799c0d7a92e90cfc5a928891b98628aa942fc39c8e02cc9d1f2dd3e8e592e25ff6c1219a28a92a004e17c1a1cbec972c8b51e5"
}