Martin Christopher on Nostr: Still not entirely convinced MDA design isn't banal hackery, but it did get me ...
Still not entirely convinced MDA design isn't banal hackery, but it did get me thinking about my aesthetic goals for #IridiumMoons, a Space Opera ImSim. The things I want players to believe in while playing.
- Violence is a non-reversible turning point.
- Violence is chaos and terror.
- Guns are a game changer.
- Observe and think before you act.
- When they want you to choose between only two options, go searching for a third way.
- Backing out is exercising agency.
- Own your moral choices.
- Violence is a non-reversible turning point.
- Violence is chaos and terror.
- Guns are a game changer.
- Observe and think before you act.
- When they want you to choose between only two options, go searching for a third way.
- Backing out is exercising agency.
- Own your moral choices.