Steven Dollins on Nostr: A tumbling voxel torus with ambient occlusion computed and (un)lit on the GPU. ...
A tumbling voxel torus with ambient occlusion computed and (un)lit on the GPU. Brute-force rendering 6 x 32^3 quads.
https://openprocessing.org/sketch/2402551
#AlgorithmicArt #CreativeCoding
#p5js #Processing #glsl #shaders #voxels
https://openprocessing.org/sketch/2402551
#AlgorithmicArt #CreativeCoding
#p5js #Processing #glsl #shaders #voxels