Yo Soy Freeman on Nostr: npub15gvwy…574v6 I got you <3 I removed my implementation because i found a cheaper ...
npub15gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqh574v6 (npub15gv…74v6)
I got you <3 I removed my implementation because i found a cheaper solution, it was only clipping when crouching, but all you need is here:
https://defold.com/manuals/physics-resolving-collisions/
You can do the equivalent thing by iterating each slide in get slide count, then for each slide iterate their normals.
Godot could offer a better solution, i didn't found a way to get the proper overlap per slide... but its good enough!
I got you <3 I removed my implementation because i found a cheaper solution, it was only clipping when crouching, but all you need is here:
https://defold.com/manuals/physics-resolving-collisions/
You can do the equivalent thing by iterating each slide in get slide count, then for each slide iterate their normals.
Godot could offer a better solution, i didn't found a way to get the proper overlap per slide... but its good enough!