Event JSON
{
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"pubkey": "bf473858e17b0cff90b5587e8cdc151a0fb3a16028b4f7d1037079d18be9e296",
"created_at": 1731775651,
"kind": 1,
"tags": [
[
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"9ddd61cd22c0d35a2ad2df39f48120e3bdbba4d28920abbedea59a089a01de8d",
"wss://relay.mostr.pub"
],
[
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"d7191c027e4e55eaad6516dc5671f33f1ea4ea5be4fd400b3343657e7dd83c06",
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],
[
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"00caaf3deb8f33101ac1feef20039c59940fcaac27be2b35c8567fd0ebdfd9dc",
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],
[
"proxy",
"https://mastodon.scot/users/edinburgh_man/statuses/113493649096418270",
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]
],
"content": "nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqnhwkrnfzcrf452kjmuulfqfquw7mhfxj3ys2h0k75kdq3xspm6xsxfef5n I've been mucking about with Godot. It's fun, although I find some of the restrictions of GDScript a bit awkward. Like, \"oh I can't have an array of Textures, so I guess I need to figure a different way to do this\"",
"sig": "25ce804b2d93a0d75419b166c936dae11a94ba9bd63690ab51ef07adeb391eab987cb82d4928c948529331c04bdbe603d7a7743a29f6a76359adb6abca00d98f"
}