SocialistStan on Nostr: npub1wz4c6…u0wgk I was actually working on an RTS title set in a second American ...
npub1wz4c6hc8chunx2t0hza98xpnr75zm4y3ee40u5fmp42v7ttxyevshu0wgk (npub1wz4…0wgk) I was actually working on an RTS title set in a second American civil war in the 1930s just prior to WWII.
The premise is the miners win the Battle of Blair Mountain and have to be crushed by federal troops, resulting a Communist insurgency which is then turbocharged by the Great Depression.
The war itself is then set off by the Bonus Army storming the capitol, leading to Hoover declaring himself emergency powers and trying to postpone the 1932 election. That causes the western states and the south to hold their own elections, which result in Roosevelt being president in the west and Sterling in the south.
So when the game starts you have four major factions to play as, the western states and their 'new american revolution', the federal government, the isolationist and Axis aligned neo-confederacy, and the Communist insurgency.
Each side has sub-factions you have to keep happy by performing missions for them and/or paying them. In return they give you access to specialized troops and capabilities.
The idea was to have a hybrid of political coalition management and battlefield strategy.
Alas it proved too much work for a solo dev.
The premise is the miners win the Battle of Blair Mountain and have to be crushed by federal troops, resulting a Communist insurgency which is then turbocharged by the Great Depression.
The war itself is then set off by the Bonus Army storming the capitol, leading to Hoover declaring himself emergency powers and trying to postpone the 1932 election. That causes the western states and the south to hold their own elections, which result in Roosevelt being president in the west and Sterling in the south.
So when the game starts you have four major factions to play as, the western states and their 'new american revolution', the federal government, the isolationist and Axis aligned neo-confederacy, and the Communist insurgency.
Each side has sub-factions you have to keep happy by performing missions for them and/or paying them. In return they give you access to specialized troops and capabilities.
The idea was to have a hybrid of political coalition management and battlefield strategy.
Alas it proved too much work for a solo dev.