Bungler on Nostr: 🌲Fæġer Mæġden🌲 HitleresqueElfCunnyPlapper148869420 I enjoyed the writing in ...
🌲Fæġer Mæġden🌲 (npub1g0u…3vfw) HitleresqueElfCunnyPlapper148869420 (npub15kj…zlnx) I enjoyed the writing in PoE until the last act when it cratered. Avellone did a good job of building up the antagonist. I wanted to find out who he was, as a character, but Avellone never gave me the chance. Instead I got railroaded into some 2008-tier debate on the gods not existing. We find out about this from a ghost, who's proof of it is she overheard some ppl mention the gods were man-made. My character was not allowed to be unconvinced or to disregard it. & then everything is bent to be around this big "revelation", so that when I face the antagonist, I can't ask him about himself & what makes him tick, but need to be forced into this topical BS about oy vey the gods are artificial, which neither I nor the character I was role-playing really cared about.
Sure that was apparently important to Mr Antagonist, whose name I have since forgotten. But why it was important to him, I mean personally, & what drove him on his quest, isn't really explored. He turns out not to be a character but a plot-device, & I despised that.
Avellone was going for this theme of is it better for dangerous truths to be concealed or not, but the lack of options for role-playing to force that, in an RPG, really killed it for me. It's a shame bc the DLC handled the same theme much better without the railroading.
Sure that was apparently important to Mr Antagonist, whose name I have since forgotten. But why it was important to him, I mean personally, & what drove him on his quest, isn't really explored. He turns out not to be a character but a plot-device, & I despised that.
Avellone was going for this theme of is it better for dangerous truths to be concealed or not, but the lack of options for role-playing to force that, in an RPG, really killed it for me. It's a shame bc the DLC handled the same theme much better without the railroading.