Patch Arcana on Nostr: I sort of can't believe how easily implementable saving the game was. I honestly ...
I sort of can't believe how easily implementable saving the game was. I honestly thought that would be higher-order fruit, but it turned out to be harder to implement the code needed to let the player reset their progress than the actual saving itself.
Now to get my head wrapped around timers.
Published at
2023-09-11 00:59:39Event JSON
{
"id": "878618804aecaeadbf8761f6cf08badec12a5af2458ac41cd8605633e8f3ad44",
"pubkey": "3fcc0795bdd8eb5b6aedf34739ede510b93f1160616fff3e59c1dda26500f449",
"created_at": 1694393979,
"kind": 1,
"tags": [
[
"proxy",
"https://furry.engineer/users/patcharcana/statuses/111043803851395231",
"activitypub"
]
],
"content": "I sort of can't believe how easily implementable saving the game was. I honestly thought that would be higher-order fruit, but it turned out to be harder to implement the code needed to let the player reset their progress than the actual saving itself.\n\nNow to get my head wrapped around timers.",
"sig": "c4121019f27a411c82dcfc9e15491a00f5aad9934444de98c79c9d835ac3de7901215531e593ac8decf43dfa8123fb9aacf0989eb474f6909eb75110b8f04b5f"
}