mleku on Nostr: TCP/IP is still a bit shit for live streaming tho, just that little bit more latency, ...
TCP/IP is still a bit shit for live streaming tho, just that little bit more latency, but what makes up for it is chunking the data and good error correction algorithms
CDs and multiple other technologies were starting to use Reed Solomon Erasure Coding in the late 80s but it wasn't until this was applied and extended to properly account for streaming video frames that TCP really became ok to use
but you still can't use TCP/IP for realtime critical streaming... when TCP/IP hits crunchy packet loss, it will lagggggg your shit out and the only way around that is to use a protocol that just tries to establish a new connection in parallel
error correction and UDP still works better, it's just a pain for managing flow rates relative to TCP/IP
CDs and multiple other technologies were starting to use Reed Solomon Erasure Coding in the late 80s but it wasn't until this was applied and extended to properly account for streaming video frames that TCP really became ok to use
but you still can't use TCP/IP for realtime critical streaming... when TCP/IP hits crunchy packet loss, it will lagggggg your shit out and the only way around that is to use a protocol that just tries to establish a new connection in parallel
error correction and UDP still works better, it's just a pain for managing flow rates relative to TCP/IP