TeaHands on Nostr: Question for the #Godot experts: Is constantly raycasting the only way to detect ...
Question for the #Godot experts:
Is constantly raycasting the only way to detect mouseover on a moving object?
Mouse enter & exit signals work when the mouse is what moves, but if it stays still and the object moves to be under the cursor instead those signals don't seem to work.
Can't seem to turn up an obvious alternative but one of you lovely nerds almost certainly knows the answer, so thanks in advance for any pointers!
(version 4.3, in case that changes anything)
#GameDev #GodotEngine
Is constantly raycasting the only way to detect mouseover on a moving object?
Mouse enter & exit signals work when the mouse is what moves, but if it stays still and the object moves to be under the cursor instead those signals don't seem to work.
Can't seem to turn up an obvious alternative but one of you lovely nerds almost certainly knows the answer, so thanks in advance for any pointers!
(version 4.3, in case that changes anything)
#GameDev #GodotEngine